Technology 6 Inclusion, Inquiry, Responsibility
Summary: Technology in the sixth grade exposes students to engineering and computer programming. Students build robots using the Lego Mindstorms robotics hardware. Working in small groups students assemble lego bricks, gears and motors to create robots that are programmed to accomplish various tasks. Interested students can apply for a spot in the robotics club whose purpose is to represent the school at the First Lego League robotics competition. Students will explore computer science by programming games and applications using Scratch.
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Unit
Overview
Gearing up or Gearing Down:
Students will discover the value of gears and types of gears as they create robots to complete challenges that require speed or strength.
Navigation and sensors: Students will build and program a robot to navigate various obstacles. Scratch Programming - Fraction Munchers: Students will create a complete game that can be used by lower grade students to learn and assess their knowledge of equivalent fractions. Create a Calculation Machine: In an open ended group project students will use their knowledge of creating and evaluating variables to create a calculation machine.
Assignments & Tasks Gear Identification: Students will be able to identify different gear types in the Lego Mindstorms kit, their use, application in the real world and construct a working gear box for different tasks.

Reflection: Google Docs

Fastest robot: Students will discover the value of gears and motors as they create and program a robot built for speed.

Reflection: Google Docs

Strongest robot: Students will discover the value of gears and motors as they create and program a robot built for strength.

Reflection: Google Docs

Programming Robotics Sensors: Lego Minstorms kits come with several sensors and the robot can be programmed to make decisions based on the data from these sensors. Students will construct and program a robot to use sensors and make decisions based on color, touch, distance and sound as it navigates obstacles.

Reflection: Google Docs

Fraction Munchers Intro: As part of the game the 'introduction' draws the player in, provides game-play instruction and identifies game goals. New concepts include: the broadcast block and creating and working with variables to store and evaluate data.

Reflection: Google Docs

Fraction Munchers Complete Game: Students will complete their Fraction Munchers game which includes: the introduction, three separate levels, enemies, PowerUps, a winning and a losing page.

Calculation Machine: Working in small groups, student will create a multifunction calculation machine or a special machine such as: a tip calculator, area and perimeter calculation machines, etc.

Reflection: Google Docs

Variables test

 
 

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